Doubtless, they'll sell for a pretty penny in Diablo III's real-money auction house. Some high-level runestones will only drop in Inferno, too. It'll have its own exclusive weapons, armor, items, all with brand-new and unique looks. There certainly are rewards for braving Inferno's horrors.
Should focused runs develop, it may tweak the game to encourage and reward roaming further. Blizzard aims to make Inferno different, hoping to have players seeing far more of the game's content. In Diablo II, players typically farm specific areas to level up, then the end game is simply making 'boss runs' over and over for loot. "So you don't have to pick and choose key areas. "The idea was that we wanted a difficulty mode where the entire game was viable," Wilson said.
However, the lowest-level monsters in Inferno will be level 61, and will have more health, damage, resistances, and skills than in Hell difficulty.Ĭonsidering the penalties, obstacles and horrors faced by Diablo II Hell players, the prospect of something even harder should be downright terrifying to all but the most hardcore. Inferno is made for players who've hit the level cap of 60, game director Jay Wilson explained to Kotaku.
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For players with extraordinary levels of skill, masochism and free time, Diablo III is adding a new difficulty level even harder than the ruddy hard 'Hell.' Those braving 'Inferno' difficulty will face even tougher and more powerful monsters, but have a shot at finding unique loot not available anywhere else.